method for 3D Bounding Volume Hierarchy
methods to compute graph distance on mesh
methods related to line mesh topology
compute the centers of elements in the mesh used mainly for constructing spatial hash
methods that generate the elements adjacent to an element
group elements using the connectivity information
extract subset of elements as mesh
methods for Wavefront Obj files
methods for OFF files
method for VTK files
methods for 2D Kd-tree
methods for all kinds of mesh
methods for polyline mesh
methods for 2D and 3D poly loop
methods for 2D poly loop
methods for 3D poly loop
method for quad mesh
stochastic sampling on mesh
methods for coordinate transformations
methods related to triangle mesh topology
methods for 2D triangle mesh
methods for 3D triangle mesh
method for finding self-intersection using BVH
methods that generate meshes of primitive shapes (e.g., cylinder, torus)
methods for query computation on 3D triangle mesh
unify the index of uv and xyz vertices for Wavefront Obj format
methods related to unindexed mesh (e.g., array of vertex coordinates)
methods that generate list of elements surrounding a vertex
methods that generate vertices connected to a vertex